Forums - Synths & synthesis
Subject: Mixermap/ Environments for Virus 3.0
Original Message 1/12 15-Jan-00 @ 09:06 PM - Mixermap/ Environments for Virus 3.0
Message 2/12 25-Jan-00 @ 04:26 PM - RE: Mixermap/ Environments for Virus 3.0
Message 3/12 26-Jan-00 @ 04:45 AM - RE: Mixermap/ Environments for Virus 3.0
Compared to others...
Message 4/12 26-Jan-00 @ 07:54 PM - RE: Mixermap/ Environments for Virus 3.0
Message 5/12 03-Feb-00 @ 03:35 PM - RE: Mixermap/ Environments for Virus 3.0
Message 6/12 03-Feb-00 @ 07:36 PM - RE: Mixermap/ Environments for Virus 3.0
Message 7/12 26-Nov-05 @ 03:44 PM - RE: Mixermap/ Environments for Virus 3.0
[image file]

you guys will love this
I found this on the net a while back
hope u enjoy!!!

Message 9/12 26-Nov-05 @ 07:24 PM - RE: Mixermap/ Environments for Virus 3.0
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I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 10/12 29-Nov-05 @ 03:38 PM - RE: Mixermap/ Environments for Virus 3.0
[image file]

well, i cant see the image of the virus front very well to get the tags, but..... here's a first draft... i'd need feedback to fine-tune it
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
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