Forums - Synths & synthesis
Subject: Mixermap/ Environments for Virus 3.0
Original Message Date: 15-Jan-00 @ 09:06 PM - Mixermap/ Environments for Virus 3.0
Message 11/12 29-Nov-05 @ 03:43 PM - RE: Mixermap/ Environments for Virus 3.0
options / import / environment layer
choose the VIRUS.LSO
then when the box opens choose the 'ACCESS VIRUS' layer and import

to make any fader object appear in the arrange-page 'assignable-objects' list (so it can have it's own 'track' on the arrange-page), simply highlight the fader in the environment layer and tick the checkbox in the left-side display 'parameters box' (if not visible press 'H' key to hide/reveal the left-hand logic environment 'parameters box'
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I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 12/12 09-May-06 @ 02:44 AM - RE: Mixermap/ Environments for Virus 3.0
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I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
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