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Subject: Sonar4... talk about it, damnit


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Original Message 1/33             22-Sep-04  @  10:01 AM   -   Sonar4... talk about it, damnit

psylichon

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god damnit it's quiet around here.... and with a product release announcement to boot!

To me, it sounds like they hit just the areas they needed to to stay on top, as usual. Group editing means I might be able to finally use all those discreet drums tracks I've stolen from clients for the past few years...

J/k.... or AM i.....???.....



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Message 2/33             22-Sep-04  @  01:24 PM   -   RE: Sonar4... talk about it, damnit

k

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ooo! - a mute tool - about time! - did they add an arrange-page GRID by any chance yet I wonder? - hows' the looping? - and finaly - they mention better CPU use... that's one thing I always noticed about SONAR, great features but using SO much more cpu than all the other sequencers

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws. I call it... Big Jaws!



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Message 3/33             22-Sep-04  @  02:26 PM   -   RE: Sonar4... talk about it, damnit

craig

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I'll tell you something I'm happy about. Their product tour is finally going to include some of the smaller markets. When they did the Sonar 3 tour, they had like 5 dates in New York State, but all 5 were in NYC. This year they're coming to Buffalo.

I do plan on upgrading but I'll probably wait to do it until after (or at) the product tour. I've been doing so little music this summer  



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Message 4/33             22-Sep-04  @  09:30 PM     Edit: 22-Sep-04  |  09:31 PM   -   RE: Sonar4... talk about it, damnit

psylichon

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I've heard that Sonar3 added lots of graphical overhead to the system, so things like zooming and editing interrupted the CPU too much to sustain fluid audio. Apparently they've trimmed a lot of that down to size so larger projects no longer bring your system to a crawl.

Small projects were never a problem, just ones with lots of tracks or edits, even if they were archived.

Editable freeze function is pretty shweet for CPU issues, too...



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Message 5/33             22-Sep-04  @  09:48 PM   -   RE: Sonar4... talk about it, damnit

craig

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Not like I haven't been bitching for freeze since like Cake 8  



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Message 6/33             23-Sep-04  @  08:06 AM   -   RE: Sonar4... talk about it, damnit

psylichon

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sorry, but audio metronome and clip muting has been on the bitch list for waaaaay longer, craig



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Message 7/33             23-Sep-04  @  10:19 AM   -   RE: Sonar4... talk about it, damnit

k

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wheres the grid dammit!!!!!

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws. I call it... Big Jaws!



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Message 8/33             23-Sep-04  @  02:06 PM     Edit: 23-Sep-04  |  02:27 PM   -   RE: Sonar4... talk about it, damnit

L$8

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Doesn't Sonar3 already have a grid?

If you set the mode to "Move To" instead of the default "Move By", then everything will snap to the duration you choose (whole, half, quarter etc...).



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Message 9/33             23-Sep-04  @  10:40 PM   -   RE: Sonar4... talk about it, damnit

k

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well it's awhile since i used it but i cant remember sorry

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws. I call it... Big Jaws!



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Message 10/33             29-Sep-04  @  12:03 PM   -   RE: Sonar4... talk about it, damnit

sitar

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I find I usually use move by. When I have a hit in the right spot it's easy to drag or CTRL drag copy to the same relative position in another measure.



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