Forums - Music techology
Subject: release
Original Message Date: 22-Feb-04 @ 12:08 PM Edit: 22-Feb-04 | 12:09 PM - release
how do you think it came about? maybe there's tips/info for people who are trying to do that.
from my perspective, there's nothing that beats personal contact with people who "deliver content", (sorry for the shitespeak; i'm just finishing a interacttive media course)
i.e. talk to record labels, distributors, broadcasters, mobile phone companies, tv companies/producers/runners, game designers, film companies etc.
Message 11/18 25-Feb-04 @ 08:52 AM - RE: release
![](images/mhihi.gif)
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I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 12/18 25-Feb-04 @ 10:22 AM - RE: release
Message 13/18 25-Feb-04 @ 10:23 AM - RE: release
greg
Message 14/18 25-Feb-04 @ 11:26 AM - RE: release
if your music is good enough and no-one gets to hear it then you do need to think about it.
Message 15/18 25-Feb-04 @ 11:41 AM - RE: release
1. Send it to John Peel. If it's good, he'll play it.
2. Send it to a record label that releases stuff like it. If its good, they're release it.
3. Send it to a magazine reviewer. If its good, he/she'll write about it.
Message 18/18 25-Feb-04 @ 04:56 PM - RE: release
so the bum lover thinks it's a good idea to send things out. as i said, i've never sent a thing out.
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