Forums - Music techology
Subject: Compression
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Original Message 1/9 28-Jul-98 @ 12:20 PM - Compression
Trouble is, the controls confuse the hell out of me. Unlike a reverb (which is immediately obvious as an effect) the actual application or compression to sounds still baffles me. It's not only the controls - threshold/attack/release/ratio/whatever - but also the use in conjunction with gates.
If someone could clear up what each does for me in plain-speaking terms I'd be grateful. Above all, ratio disturbs me. If you say "compress the hell out of something" does that generally imply that you up the ratio? Or that you increase/descrease the threshold? Finally, would it help if I learnt how compression works on a hardware compressor - I have a sneaking suspicion that software versions of effects are generally best used after you've seen the "real thing" in action.
I also think that the whole idea may be pretty unexplainable - a case of try-it-and-see. Maybe I just can't tell at all when I hear it.
Will
Message 2/9 28-Jul-98 @ 03:19 PM - ok, i'll give this a whirl...
if you're still confused, maybe this will help...
threshold determines when the compression process kicks in. so if you set threshold real high, only loud portions of the signal will get squashed. the lower you set it, the more the signal will get affected, cus it's kicking in at lower volumes. keep in mind you don't want to set it too low, cus it will boost some quieter sounds that you don't want to hear (like tape hiss, for instance). use your ears and see what sounds best.
ratio determines, as you guessed, how much the signal gets compressed. if you want to "squash the hell" out of a signal, set ratio high and threshold low. ratio is expressed as volume in to volume out (per kilo's example - a 4:1 ratio means a 4dB signal becomes a 1dB signal). since the effect of compressing a signal will make it quieter, most compressors will have a post compression gain control so you can boost the processed signal back up. just be careful that you don't apply too much gain and clip the signal. notice that if you match the input signal and output signal for peak levels, the output signal sounds much louder (cus you've boosted the average level).
attack and release just determine how fast the process kicks in and goes off, respectively, once the signal has gone above threshold. these settings really depend upon what you're compressing - so just use your ear, or follow kilo's suggestions.
so what are you using for a compressor anyways? i compress all my samples in Sound Forge.
Message 3/9 28-Jul-98 @ 04:17 PM - RE: Compression
I'm going to go and read back through Kilo on compression, but i've read it before. Maybe I'm just not doing it right. I'll have another go tonight but thanks anyway....
will
Message 4/9 28-Jul-98 @ 04:17 PM - RE: Compression
I'm going to go and read back through Kilo on compression, but i've read it before. Maybe I'm just not doing it right. I'll have another go tonight but thanks anyway....
will
Message 5/9 28-Jul-98 @ 06:14 PM - RE: Compression
Message 6/9 28-Jul-98 @ 09:38 PM - further clarifications...
when you're compressing entire tracks, you really got to be selective and decide what needs it. i wouldn't recommend exporting an entire track to SF and compressing it there and then bringing it back into the mix. you want to be able to hear the entire mix while you fiddle with the compressor. that's where you'll hear the difference, in terms of how well it sits in the mix.
i wouldn't recommend compressing an entire mix unless you're really comfortable with mastering techniques, or if you don't mind fragging your mix...
normalizing i usually do after compressing, to make sure the peak value is at 0dB (or whatever is just below clipping). i wouldn't bother with average RMS, cus you might clip the signal. normalizing that way, if i remember right, involves a static volume change to the entire file based on the average, not the peak, volume. either way, as kilo said, it's totally different than compression.
Message 7/9 28-Jul-98 @ 11:24 PM - RE: Compression
As a side note, I try to mix using as little compression and/or normalization as possible. My favorite mixes are the ones I pull into Sound Forge, scan the levels and find the tune is peaking at 0db or just below, and my RMS is around -16db. For overall music (complete tunes with drumms, bass, riffs, etc.) -16db is fairly comparable to 'production' CD levels. There's a preset in Sound Forge's normalize menu at -16db RMS. It makes for a good starting point. I would advise prescanning first, just to check out how much your gonna change yer dynamics. As an example, an ambient tune that has a unedited RMS of -21db with peaks at -3db, might be best to not normalize at all, but if you wanted to eek out a bit more volume, I mesef would probably not go above -18db RMS normalization. That gives your average sound a whopping 3db (roughly 150% of yer original volume level - I think) of boost and brings your peaks up, right to 0db, or thereabouts.
The main thing is to try it, listen, compare, to actually get your best mix. Louder is definately not better. It's just louder. If all yer tunes are massively loud at -6db or sumpin' your ears gonna get tired faster, the tune will have less 'life' and your mix may sound a bit drab, albeit it will be loudly drab. It may sound lame, but getting the mix right in the first place, before adding compression, before normalizing, etc., etc., will almost assuredly give your tunes more life and sparkle than squashing everything down in a compressor. Use fresh ears, too. If you been mixin' a tune down for four hours, and you haven't took a break, get out of the room. Go outside, drink a brew, smoke a spliff, practice Yoga, say hi to yer friends, and so on. When you come back to it, you'll be hearing more of the tune and you may realize that all the extra reverb, delay, compression, flanging, distortion, harmonizing, etc., that you had orginally planned to do before the break is now unnecessary.
A final note and more opinion, listen to yer mixes at low volume while yer about other things. For mesef, low volume monitoring is far less fatiguing, and I am listening more to the overall impact of the tune. I notice annoying bits easier, I can tell much faster when a section is too low/too high db wise, and me ears dunna ring at the end of a day.
If any of yous haven't yet, I highly suggest checking out Kilo's advice in the Mixers & Mixing, Studio tips and tricks, and Studio techniques section of this site. I have saved myself many hours of 'reinventing the wheel' thanks to herr Kilo's articles.
Peace all
Message 8/9 28-Jul-98 @ 11:26 PM - RE: Compression
Message 9/9 29-Jul-98 @ 12:37 AM - RE: Compression
I agree, and that's mainly what was trying to get at, compression on the overall mix needs to be as Kilo says, 'trasparent.' But for making mucked up noises, there is no limit really. Using old guitar stomp FX, gates, compressors, all of that gives you a broader pallette with which to experiment. Breathing basses, monster drums, phone line effect vocals, etc., can all be tweaked through good creative use of compression. Again, herr Kilo has much of this covered in the Studio Tips and Tricks section.
Peace all
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