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Subject: fm7 here we go


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Original Message 1/9             06-Dec-01  @  12:07 AM   -   fm7 here we go

bedwyr

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just flicked through the presets so far, then i'll be pestering everyone about programming the thing, for years by the looks of it. sounds pretty chuffin good though.  



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Message 2/9             06-Dec-01  @  03:52 PM   -   RE: fm7 here we go

Bit Crusher

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do a search on the web for dx7 sysex patches, theres TONS of patches to play with.



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Message 3/9             06-Dec-01  @  03:57 PM   -   RE: fm7 here we go

bedwyr

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oh yes, there's loads that come with it as well. ah, ref's whistle.



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Message 4/9             06-Dec-01  @  04:11 PM   -   RE: fm7 here we go

bedwyr

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btw does anyone know any simple-ish web tutorials for fm? i found a couple but they're mostly filled with equations and tables. i missed trig in school coz of chicken pox, and subsequently dropped out of my uni course to join a circus. ;)

unlike john major, who ran away from the circus to join a firm of accountants.



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Message 5/9             12-Dec-01  @  06:51 PM   -   RE: fm7 here we go

k

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wow!... FM7 NFR arrived today... cant wait to review it!!... also by the way FM7 reads the sounds from Yamaha's latest line of desktop systems the DX200 (which also can be used to control FM7!!)

when we get round to start the review, I'll add-up all the classic dx100 sounds into the file-library for people to grab.

man, this is going to be awesome... dx's have been main players for so long, and still used so much today from trance & techno to chart crossovers like Kylies last Ibiza style No1 single.



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Message 6/9             13-Dec-01  @  02:04 PM   -   RE: fm7 here we go

bedwyr

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it's a killer, better than any other softsynth imho, good randomize function for patches too. the sound is just fantastic.



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Message 7/9             13-Dec-01  @  06:21 PM   -   RE: fm7 here we go

k

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it really is getting to the point of thinking to dump hardware...



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Message 8/9             13-Dec-01  @  11:03 PM   -   RE: fm7 here we go

steve

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I`m halfway through dumping mine, still gonna keep the uq but thats about it.



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Message 9/9             16-Dec-01  @  11:17 PM   -   RE: fm7 here we go

k

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eek!... like the first release of REAKTOR 3, the FM7 has no minimise function in plugin mode... that's ok in logic with it's screensets but a bit more of a pain in vst.

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I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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