Forums - Music tracks & feedback
Subject: 99devils industrial stuff
Viewing all 21 messages - View by pages of 10: 1 2 3
Original Message 1/21 07-May-02 @ 02:49 PM - 99devils industrial stuff
Feedback is requested.
-Craig
Message 2/21 07-May-02 @ 06:04 PM - RE: 99devils industrial stuff
Message 3/21 07-May-02 @ 06:59 PM - RE: 99devils industrial stuff
The drums are pretty tight in general but there's a few places where he got off It's too bad youcan't wire MIDI ports into their brains and sync them to clock!
-Craig
Message 5/21 07-May-02 @ 08:46 PM - RE: 99devils industrial stuff
Message 6/21 07-May-02 @ 11:30 PM - RE: 99devils industrial stuff
Message 7/21 08-May-02 @ 02:11 PM - RE: 99devils industrial stuff
I just love it that someone voted for me! Yay! ;)
-Craig
Message 8/21 08-May-02 @ 04:06 PM - RE: 99devils industrial stuff
Message 9/21 08-May-02 @ 04:25 PM - RE: 99devils industrial stuff
my take on it is concentrate on writing the stuff and hire tom to record you
good track, gets my vote
Message 10/21 08-May-02 @ 05:00 PM - RE: 99devils industrial stuff
Mixing real drums is fucking hard! The problem you speak of is that there's hi-hat EVERYWHERE!! Our drummer plays the hats way too loud. In order to not lose the the rest of the cymbals, the hats wound up being really too loud
If we could afford to hire someone to record it we would..
Great feedback, keep it coming!
-Craig
Message 11/21 08-May-02 @ 05:11 PM - RE: 99devils industrial stuff
Message 12/21 08-May-02 @ 06:11 PM - RE: 99devils industrial stuff
Unfortunately, we recorded ALL the drums for all the songs we have while we could get a room to record them in, so I'll be fighting this one for 7 more tracks I'll probably have to end up programming volume envelopes to keep them quiet.
-Craig
Message 13/21 08-May-02 @ 06:34 PM - RE: 99devils industrial stuff
if it's all mixed up, what about this idea.... take the drumtrack and copy it to a new track, roll off all the bottom etc & zone-in on the 'hats & cymbels' end and isolate it with some heavey Q'd eq.... then buzz over to the other drum track and roll the tops off or sidechain compress the fuck out of the top end, then combine the two, mebbe spread the hats out with some split stereo pan so they leave the center clear for the actual kit ??... and check FIRST after that to see what it's doing in mono.
The snare is pretty dead as a fart right now tho or is that cos you had to compromise cos of the hats?
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 14/21 08-May-02 @ 06:35 PM Edit: 08-May-02 | 06:37 PM - RE: 99devils industrial stuff
mind you, did you compress the drum mix or something cos when the hats come in they seem to flatten the est of the drums dynamics?? - that contributes to the lack of snap in the snare mebbe? - same with the rhythm guitar, seems to be flattened too much so it's not pumping with the kik?
how did you do it anyways?
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 15/21 08-May-02 @ 09:02 PM - RE: 99devils industrial stuff
The snare.. The drummer likes to hit the rim of the snare along with the head.. Depending on how much head/rim is on each hit, the volume of the hit varies hugely.. The snare got compressed to shit to even that out..
Still I think it's probably the compander on the drum submix that you're hearing. I'll try it without it and see if that helps.. Funny enough I thought it sounded less punchy without the compander.
I'm very interested in your feedback/assistance k.. This is only my 3rd attempt at recording any real instruments other than guitar, and I'm finding mixing to be way harder than mixing drum boxes and samplers
-Craig
Message 16/21 09-May-02 @ 01:55 AM - RE: 99devils industrial stuff
-Craig
Message 17/21 09-May-02 @ 02:35 PM - RE: 99devils industrial stuff
Feedback appreciated (again)..
-Craig
Message 18/21 09-May-02 @ 02:58 PM - RE: 99devils industrial stuff
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 19/21 09-May-02 @ 04:31 PM - RE: 99devils industrial stuff
Any tips?
-Craig
Message 20/21 09-May-02 @ 06:26 PM Edit: 09-May-02 | 06:27 PM - RE: 99devils industrial stuff
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 21/21 09-May-02 @ 06:48 PM - RE: 99devils industrial stuff
I don't believe I have tried mixing it fully without EQ or FX. I tend to use EQ and compression pretty sparingly, usually.
Another slight update to the hi-fi.. More drums, and I tried to carve a better hole for some things..
I'm still hearing a lot of overlap in the high mids though
-Craig
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